Tuesday, June 10, 2014

Hanabi & Ikebana, 花火

中國的桌上遊戲,要得到最後勝利,都包含一個「騙」的成份。無論是圍棋,象棋,甚至麻雀,都講求出其不意,攻其無備,打倒對方一個措手不及。Board Games 就不同了,有些遊戲需要玩家們的互相合作,就好似今天介紹的遊戲:Hanabi & Ikebana.


Hanabi & Ikebana 其實是兩個遊戲,Hanabi 是一個合作類的遊戲,筆者在此特別推薦。

Hanabi 的紙牌顏色柔和,烟花畫得繪形繪色。紙牌由五種顏色的烟花組成。每種顏色都有由一點到五點的牌,


遊戲和傳統撲克遊戲「排七」相似,都是按顏色將烟花牌從1排到5. 最可玩又有趣的地方,是玩家只看到其他玩家們的牌,卻看不到自己的,玩家們必須通力合作,才能將紙牌們順利排好。


每一回合,玩家有三個選擇。一,從手上打一張牌,如果能排在桌上的紙牌列上,就算成功,否則便是失敗,如果玩家們失敗了三次,遊戲便結束。二,從手上放棄一張牌,那張牌便不能再使用,因為牌的張數有限,如果不小心墊了重要的牌,例如紅3,那麽,紅色那個組合便要放棄了。三,就是給予其他玩家提示,告訴他手上是甚麽牌,不過,只能告訴點數或顏色,被告訴的玩家,就要利用提示,決定下次出牌時應該怎做。


這個遊戲非常講求玩家們彼此的默契。給提示要讓玩家知道自己的真正意思。究竟是要玩家出牌,或是希望他放棄,就要看看大家的體會如何了。


Monday, June 9, 2014

Spot-It, 令你驚喜的配對遊戲

簡單的遊戲往往是最受歡迎的遊戲。用這句話來形容Spot-It, 絕對是貼切不過。


由55張紙牌組成,每張紙牌有八個不同的圖案。隨意翻開二張牌,用最快的速度,把相同的圖案找出來。再繼續翻開其他牌,找圖案,直到玩完所有紙牌為止,找到最多就是勝利者。




遊戲最特別之處,就是任何兩張牌只有一組圖案相同。圖案的形狀時大時細,為遊戲增加難度。



筆者試過將這個遊戲介紹給不同的朋友,無論男女老幼,任何人都給這個遊戲深深吸引。大家不妨試玩一下。

Tuesday, April 29, 2014

Bluffing Games

Modern board games are not just about the Monopoly's, the Clue's and the Snake and Ladder's.

There are a good variety of  board games are easy-to-learn, light-weighted, and most importantly, FUN, FUN, FUN.

This post introduces a few games for 5-to-10 players. These games are all about bluffing and spying. Players have different and contrasting objectives that they may have to "deceive" one another to win the games.

(1) Saboteur


Saboteur is a game that players acts as miners. The goal is to build a tunnel connected to a gold mine.

As seen below, a tunnel begins from the center left. Every turn, players play cards to build the tunnel, in an attempt to reach one of the three sites on the right. However, only one site is a gold mine. Players have to work together to connect the tunnel to the gold mine to win the game.

This sounds easy, but NOT. Not all players play as "good" miners. Some players act as a "saboteur" to make sure the gold mine is never reached. 

As the game progresses, conflicts are between good miners and bad guys. The good miners have to identify each other sooner to be successful.


It is a good game that it is easy to teach and learn. And, many people can play the game. Lastly, a little bit of strategy may be used to win the game. That is FUN!

A video introduces the game can be found in Hobby Game Cafe


(2) Resistance


The Resistance is a 5-to-10 players game. Like Saboteur, players are divided into two teams with two contrast objectives. The "Good" intends to succeed the missions; the "Spies" aims to destroy the missions. There are five missions in total. The "Good" and the "Spies" play the best-of-five. The team, succeeds or sabotages three missions, win the games.


To begin a game,  players are assigned to be the "Good" or the "Spies" team members. Different from the game Saboteur, the "Spies" do know each other.
Once the roles are assigned, the fun begins. A player would be chosen as a leader. The leader would pick a definite number of players for a mission. Once picked, the players would vote to agree or disagree the selection. If more than half of all players agree the selection, the mission proceeds. Otherwise, the player to-the-left of the leader would be a new leader. The new leader would make the new picks, and the new votes are cast again. This  continues until an agreement is reached.

The selected players would then proceed with a mission: each player has one of the two cards to play: "Mission Successful" or "Mission Failure".  The players belonged to the "Good" team have to play the "Mission Successful" , while the "Spies" team players may play either card. The cards are played face-down, shuffled and revealed. If all revealed cards are "Mission Successful", the mission is claimed as successful. As long as one of the revealed cards is "Mission Failure", the mission is claimed as a failure.
This repeats with five rounds. Three "Mission Successful" gives the "Good" team a win, and three "Mission Failure" would proclaim the "Spies" team as a winner.


This is a very exciting game. A five player game would have three "Good" and two "Spies" players. The number of players to be selected for a mission in each round would be 2, 3, 2, 3 and 3.

In case a "Spies" team player is chosen in three of five rounds, that would most likely give the "Spies" team a victory. In the first few rounds, the "Good" players may use the votes to guess out a "Spies" Player. It is very challenging, as the "Spies" players may confuse the guessing game in discussions and play. As the rounds progress, the game would be more intense. A clear mind would be in need to make a correct guess.

A video introduces the game can be found in Hobby Game Cafe.


(3) Shadow Hunter


The game of a Shadow Hunter makes a bluffing and spying game one step further.
The players are divided into several groups. The players have multiple objectives, not just two distinct objectives. During the game, they would "attack" each other. The group that meets the objective at the end of the game wins the game.

In the beginning of a game, the players would be assigned blindly one of these groups:
(i) Hunters - has an objective to kill all shadows at the end of the game.
(ii) Shadows - has an objective to kill all hunters at the end of the game.
(iii) Neutral - has different objectives among themselves. For example, a neutral's objective is to stay alive at the end of the game. The other neutral's objective is to be the first player that get killed.

An example of a eight-player game would have three hunters, three shadows and two neutrals.


In a turn,  a player rolls the dices to land on one of three sites that gives the player special power: one site allows a player to find out the identity of another player, but only in his/her own knowledge. The other two sites gives a player protections or powerful weapons, to heal oneself or to increase its attacking strength.

Next, the player may choose to attack another players whom are located in the same site. A player starts with zero wounds. An attack would increase the number of wounds by 2,3,4 or 5.  Once certain number of wounds are reached, the player "die" and is eliminated.
Then, the next player starts its turn. The game goes, until the objectives of Hunters, Shadows or Neutrals are reached.


The interesting thing about the game is that a player may not truly know the each other player's identity. A Shadow player may know about the identity of another Shadow player, but the other Shadow player may not know his/hers, and the other Shadow player may mistakenly attack or kill the the first Shadow player.

In additions, a player cannot blindly attack others, because a Neutral player has the objective of dying first. If that Neutral player indeed dies first, the Neutral player wins the game, and everybody else loses .

That is the fun part of the game. And, you should give the game a try =)



A video introduces the game can be found in Hobby Game Cafe.