Tuesday, June 10, 2014

Hanabi & Ikebana, 花火

中國的桌上遊戲,要得到最後勝利,都包含一個「騙」的成份。無論是圍棋,象棋,甚至麻雀,都講求出其不意,攻其無備,打倒對方一個措手不及。Board Games 就不同了,有些遊戲需要玩家們的互相合作,就好似今天介紹的遊戲:Hanabi & Ikebana.


Hanabi & Ikebana 其實是兩個遊戲,Hanabi 是一個合作類的遊戲,筆者在此特別推薦。

Hanabi 的紙牌顏色柔和,烟花畫得繪形繪色。紙牌由五種顏色的烟花組成。每種顏色都有由一點到五點的牌,


遊戲和傳統撲克遊戲「排七」相似,都是按顏色將烟花牌從1排到5. 最可玩又有趣的地方,是玩家只看到其他玩家們的牌,卻看不到自己的,玩家們必須通力合作,才能將紙牌們順利排好。


每一回合,玩家有三個選擇。一,從手上打一張牌,如果能排在桌上的紙牌列上,就算成功,否則便是失敗,如果玩家們失敗了三次,遊戲便結束。二,從手上放棄一張牌,那張牌便不能再使用,因為牌的張數有限,如果不小心墊了重要的牌,例如紅3,那麽,紅色那個組合便要放棄了。三,就是給予其他玩家提示,告訴他手上是甚麽牌,不過,只能告訴點數或顏色,被告訴的玩家,就要利用提示,決定下次出牌時應該怎做。


這個遊戲非常講求玩家們彼此的默契。給提示要讓玩家知道自己的真正意思。究竟是要玩家出牌,或是希望他放棄,就要看看大家的體會如何了。


Monday, June 9, 2014

Spot-It, 令你驚喜的配對遊戲

簡單的遊戲往往是最受歡迎的遊戲。用這句話來形容Spot-It, 絕對是貼切不過。


由55張紙牌組成,每張紙牌有八個不同的圖案。隨意翻開二張牌,用最快的速度,把相同的圖案找出來。再繼續翻開其他牌,找圖案,直到玩完所有紙牌為止,找到最多就是勝利者。




遊戲最特別之處,就是任何兩張牌只有一組圖案相同。圖案的形狀時大時細,為遊戲增加難度。



筆者試過將這個遊戲介紹給不同的朋友,無論男女老幼,任何人都給這個遊戲深深吸引。大家不妨試玩一下。

Tuesday, April 29, 2014

Bluffing Games

Modern board games are not just about the Monopoly's, the Clue's and the Snake and Ladder's.

There are a good variety of  board games are easy-to-learn, light-weighted, and most importantly, FUN, FUN, FUN.

This post introduces a few games for 5-to-10 players. These games are all about bluffing and spying. Players have different and contrasting objectives that they may have to "deceive" one another to win the games.

(1) Saboteur


Saboteur is a game that players acts as miners. The goal is to build a tunnel connected to a gold mine.

As seen below, a tunnel begins from the center left. Every turn, players play cards to build the tunnel, in an attempt to reach one of the three sites on the right. However, only one site is a gold mine. Players have to work together to connect the tunnel to the gold mine to win the game.

This sounds easy, but NOT. Not all players play as "good" miners. Some players act as a "saboteur" to make sure the gold mine is never reached. 

As the game progresses, conflicts are between good miners and bad guys. The good miners have to identify each other sooner to be successful.


It is a good game that it is easy to teach and learn. And, many people can play the game. Lastly, a little bit of strategy may be used to win the game. That is FUN!

A video introduces the game can be found in Hobby Game Cafe


(2) Resistance


The Resistance is a 5-to-10 players game. Like Saboteur, players are divided into two teams with two contrast objectives. The "Good" intends to succeed the missions; the "Spies" aims to destroy the missions. There are five missions in total. The "Good" and the "Spies" play the best-of-five. The team, succeeds or sabotages three missions, win the games.


To begin a game,  players are assigned to be the "Good" or the "Spies" team members. Different from the game Saboteur, the "Spies" do know each other.
Once the roles are assigned, the fun begins. A player would be chosen as a leader. The leader would pick a definite number of players for a mission. Once picked, the players would vote to agree or disagree the selection. If more than half of all players agree the selection, the mission proceeds. Otherwise, the player to-the-left of the leader would be a new leader. The new leader would make the new picks, and the new votes are cast again. This  continues until an agreement is reached.

The selected players would then proceed with a mission: each player has one of the two cards to play: "Mission Successful" or "Mission Failure".  The players belonged to the "Good" team have to play the "Mission Successful" , while the "Spies" team players may play either card. The cards are played face-down, shuffled and revealed. If all revealed cards are "Mission Successful", the mission is claimed as successful. As long as one of the revealed cards is "Mission Failure", the mission is claimed as a failure.
This repeats with five rounds. Three "Mission Successful" gives the "Good" team a win, and three "Mission Failure" would proclaim the "Spies" team as a winner.


This is a very exciting game. A five player game would have three "Good" and two "Spies" players. The number of players to be selected for a mission in each round would be 2, 3, 2, 3 and 3.

In case a "Spies" team player is chosen in three of five rounds, that would most likely give the "Spies" team a victory. In the first few rounds, the "Good" players may use the votes to guess out a "Spies" Player. It is very challenging, as the "Spies" players may confuse the guessing game in discussions and play. As the rounds progress, the game would be more intense. A clear mind would be in need to make a correct guess.

A video introduces the game can be found in Hobby Game Cafe.


(3) Shadow Hunter


The game of a Shadow Hunter makes a bluffing and spying game one step further.
The players are divided into several groups. The players have multiple objectives, not just two distinct objectives. During the game, they would "attack" each other. The group that meets the objective at the end of the game wins the game.

In the beginning of a game, the players would be assigned blindly one of these groups:
(i) Hunters - has an objective to kill all shadows at the end of the game.
(ii) Shadows - has an objective to kill all hunters at the end of the game.
(iii) Neutral - has different objectives among themselves. For example, a neutral's objective is to stay alive at the end of the game. The other neutral's objective is to be the first player that get killed.

An example of a eight-player game would have three hunters, three shadows and two neutrals.


In a turn,  a player rolls the dices to land on one of three sites that gives the player special power: one site allows a player to find out the identity of another player, but only in his/her own knowledge. The other two sites gives a player protections or powerful weapons, to heal oneself or to increase its attacking strength.

Next, the player may choose to attack another players whom are located in the same site. A player starts with zero wounds. An attack would increase the number of wounds by 2,3,4 or 5.  Once certain number of wounds are reached, the player "die" and is eliminated.
Then, the next player starts its turn. The game goes, until the objectives of Hunters, Shadows or Neutrals are reached.


The interesting thing about the game is that a player may not truly know the each other player's identity. A Shadow player may know about the identity of another Shadow player, but the other Shadow player may not know his/hers, and the other Shadow player may mistakenly attack or kill the the first Shadow player.

In additions, a player cannot blindly attack others, because a Neutral player has the objective of dying first. If that Neutral player indeed dies first, the Neutral player wins the game, and everybody else loses .

That is the fun part of the game. And, you should give the game a try =)



A video introduces the game can be found in Hobby Game Cafe.

Tuesday, May 22, 2012

派對遊戲 - 妙不可言 (Dixit)




妙不可言 (Dixit) 是一個結合猜謎語和說故事的派對遊戲 ,可供三至六人玩。

遊戲玩法簡單:玩家輪流當「說故事者。在每回合,「說故事者」暗中選擇一幅圖畫,並給予提示。餘下的玩家,要正確地猜中「說故事者」的圖畫,才有分數。不過,「說故事者」
的提示往往是隱誨的,玩家們也可運用手上的圖畫,混淆其他玩家的視線,讓他們估不中謎底。一來一往,非常有趣。

遊戲由84張卡牌所組成。卡牌是豐富色彩的圖畫,描繪了各式各樣的童話故事.





玩法如下,

首先,玩家們手上各有六張牌。

接着,遊戲以回合進行。每回合中,一玩家擔當「說故事者」。

「說故事者」 從牌中揀選1張牌,不要讓任何玩家看到圖畫,簡單地描述牌上的圖畫。描述的內容,要盡量含糊,不可太過明顯。 描述的長度,可以是單字,詞語,句子,甚麽都可以。

餘下的玩家以 「說故事者」 的提示作為謎面,從手牌中,挑選一張貼切的圖畫,交給「說故事者」,目的是要誤導其他玩家。 

「說故事者」 把挑選了的牌,洗匀,從新排列。

其他玩家取出投票標記,猜測那一張是屬於「說故事者」的。當玩家們完成投票後, 「說故事者」揭開謎底,依照投票結果,和以下規則,記下分數。

* 如果玩家們都猜中 「說故事者」的牌,除了「說故事者」以外,每位玩家可得兩分。

* 如果玩家們都猜不中 「說故事者」的牌,除了「說故事者」以外,每位玩家可得兩分。

* 如果其中一個或多個玩家猜中 「說故事者」的牌,「說故事者」和猜中的玩家可得三分。

* 除說故事者外,玩家們的牌若被選中,每有1票得1分。

玩家從牌疊抽牌,補回手牌數目至6張。並依順時針方向,輪流擔當「說故事者」。

遊戲繼續下去,那一位玩家先獲得30分,便是勝利者。


妙不可言 (Dixit) 是一個很容易上手的遊戲。玩法簡單之餘,也要思考如何說故事。在模糊和明顯之間作個平衡,最終目的,是只讓某些玩家估中。猜圖畫的時候,也要花點心思,猜透「說故事者」的「真正意思」。



Wednesday, May 9, 2012

桌上遊戲總覽

這個部落介紹各式各樣時下流行的桌上遊戲。希望提供多一些資訊,幫助讀者進一步了解桌上遊戲,在購買時,能找到合適自己的遊戲。


桌上遊戲 (Board Games), 泛指任何在平面上玩的遊戲。 例如,卡片遊戲,圖版遊戲,拼放遊戲等等。既不需要電源或電子產品,亦不要求劇烈動作。 通常都是三五知己聚集一起,在棋盤上玩的益智遊戲。 

桌上遊戲在歐洲十分流行。德國的城市埃森,每年都會舉行為期四天的展覽會,發佈許多德國風格的棋類遊戲。展覽會覆蓋四座大型場地,場面熱鬧壯觀。

在眾多的桌上遊戲, 最為人熟悉的,當然是「大富翁」,「飛行棋」,「象棋」和「圍棋」。 其實,香港人最喜歡玩的「麻雀遊戲」,亦可算是桌上遊戲 的一種。 不過,「大富翁」遊戲本身,比較千篇一律,變化不大。 而且,一些玩家因「破產」而被淘汰出局,剩下的玩家,又可能花上幾個小時,完成整個遊戲,令到遊戲的趣味大減。

現今的桌上遊戲,遊戲時間通常於三十分鐘至二個小時完成,不會過份冗長。玩家亦不會在遊戲中途,被淘汰出局。 遊戲千變萬化,每一次都會有不同的經歷,玩家亦可以從不同途徑,勝出遊戲,增加趣味。


桌上遊戲大概可以分為以下幾類:


派對遊戲 (Party Games) - 多人數的遊戲。遊戲比較簡單,不需要太多策略。 玩家在短時間內就能學會,容易逗人發笑。 

妙不可言

(1) 看圖猜字 (Pictionary)

(2) 妙不可言 (Dixit):  在眾多圖畫中找尋屬於玩家的.

(3) Wits and Wagers : 玩家們同時回答問題. 並在眾多答案中下注.  如果能在最接近正確答案裏下注成功,便得到最高的分數。



家庭遊戲 (Family Games) - 簡單的策略遊戲,適合家庭成員一同參與,通常在一小時內完成

卡坦島車票之旅

(1) 卡坦島 (Settlers of Catan): 玩家們移民到卡坦島,在島上開採資源,建設道路和城市。最有趣的,是玩家們互相進行貿易,交換資源,發展自己的領土。 

(2) 車票之旅 (Ticket to Ride): 玩家們是鐵路師,在城市間建造指定的火車路線。

(3) 卡卡城 (Carcassonne): 拼圖遊戲的變種。從一塊小土地開始,玩家們拼圖連接,將河流,道路,島嶼等逐漸擴大伸展。



推理遊戲 (Deduction Games): 利用邏輯推敲,將遊戲的謎底解開。

大致可分兩大類: 

(1) 玩家們扮演一致的角色,尋找兇手,兇器和兇案現場。遊戲例子包括,Clues, Mystery of the Abbey 等。

Clue

(2) 玩家們扮演對立的角色,盡快完成自己的目標。例如,Mr. Jack,一方扮演偵探找尋真兇,另一方作疑犯逃離案發現場。

Mr. Jack

策略遊戲 (Strategy Games): 和家庭遊戲大致相同,不過,玩家需要運用多一些技巧和策略。遊戲的變化更大,趣味性亦較高。可以分為以下幾類:經貿和發展, 文明和歷史, 打鬥和戰爭, 讓玩家能領略不同的經驗.
時代巨輪


合作互動遊戲 (Cooperative Games): 玩家不是互相對抗,以是共同合作,在遊戲中,經歷,冒險,衝破障礙,最終獲得勝利。
瘟疫危機
(1) 瘟疫危機 (Pandemic): 病毒正在四方蔓廷, 玩家要盡快將之消除. 以防散佈至全世界.

絶境之島
(2) 絶境之島 (Forbidden Island): 玩家到島上探險, 找尋但是小島正在下沉, 在沉没之前,要尋獲成功, 並安全離開.


還有很多很多, 將會為各位逐一詳細介紹。